FANDOM


Various status effects are within the game, whether they would be Venom, Paralysis, Blind, or lower stats, they will be listed here.

Status effects will be listed by what can cure them.

Negative Effects

Status Name Effect To cure...
Knockout Inflicted at 0 HP, cannot move

Game Over if all party members are knocked out

Recovery item or skills
Stun Cannot move for 1 turn Automatically wears off upon the turn of character is met
Venom Inflicts damage upon every move

Causes damage on overworld movement as well

Cannot wear off automatically, use item such as "Medicine", "Starfruit" etc.
Blind Hit rate reduced to 20% 50% chance wearing off after 2 turns

Items

Mute Can't use skills 50% chance wearing off after 3 turns

Items

Confuse Cannot control character, may attack allies

Offensive stats reduced by 1/2

50% chance wearing off after 2 turns

Items

Sleep Cannot move 50% chance wearing off after 2 turns

50% upon taking damage

Paralyze Cannot move, HP deplets every turn 25% chance wearing off after 2 turns

Items

STR/DEX/AGI/INT down Corresponding stat reduced by 1/2 Wears off after 4 turns (AGI wears off on 3)
Terror HP, Defensive stats, Hit rate reduced to 75%

Offensive stats, DEX, AGI and INT reduced to 50%

Wears off after 6 turns

Items

Skills

Deep Sleep Cannot move Wears off after 3 turns

40% upon taking damage

Stop Cannot move Wears off after 5 turns
Weakened Defensive stats reduced to 75% Wears off after 6 turns
MDEF down Magical defense reduced to 90% Wears off after 6 turns
INT down Intelligence reduced to 75% Wears off after 6 turns
Charm STR increases to 125%, MDEF decreases to 75%, but guaranteed to attack allies 50% chance after 3 turns

25% upon taking damage

Weight AGI and Defensive stats reduced to 80% Wears off after 6 turns
Frozen Can't move Wears off after 2 turns
Berserk Offensive stat increased to 125%, AGI to 200%, but defensive stats reduced to 0 Wears off after 6 turns
Wound Inflict damage on each turn 50% chance after 4 turns

Items

Afar AGI reduced to 45% Skills
Cursed All stats including HP/SP, Hit Rate reduced to 75% Wears off after 6 turns
Exhausted Reduced to 1% HP Wears off upon next turn
Possess Hit Rate, DEX reduced to 50%

Guaranteed to attack allies

Wears off after 5 turns

50% upon taking damage

Mind Break INT reduced to 0 Cannot wear off?
Annoyed Hit Rate reduced to 75%

STR increases to 110%

Defensive stats reduced to 90%

Wears off after 6 turns
Overdose Healing effects reduced by 1/2 Wears off after 5 turns
Community content is available under CC-BY-SA unless otherwise noted.